

Navigate to the directory where the full body morphs are located. Category: Name of the category to which this morph(s) belongs.Use Drivers: Create drivers for the loaded morphs.For definiteness we just describe the expressions.Ī file selector opens, with the file path set to a directory where morphs for this mesh should be located. Transfer all shapekeys that are neither corrective morphs nor facial expressions from the active mesh to all selected meshes.įacial expressions are divided into three types: face units, proper expressions, and visemes. Only for Genesis and Genesis 2 characters.

Transfer all facial expression morphs from the active mesh to all selected meshes. Transfer all joint corrective morphs (JCM's) from the active mesh to all selected meshes. Object properties that drive the morphs can be created, and can be Import the selected pose files to theĪctive rig, or the poses from all files in the directory. Must have the same number of vertices as the active mesh. Import the selected morph files to theĪctive mesh, or the morphs from all files in the directory. Load all selected joint corrective morphs (JCM's). Display a list of available joint corrective morphs (JCM's), which can be selected or deselected for loading.

Display a list of available viseme morphs, which can be selected or deselected for loading. Display a list of available expression morphs, which can be selected or deselected for loading.

Display a list of available face units morphs, which can be selected or deselected for loading. When the file paths have been updated, several new buttons become visible. Traverse the file system to find all available facial morphs.
